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APE Training!

Saturday, March 29, 2008 at 9:00 AM - Sunday, March 30, 2008 at 6:00 PM (PT)

Sacramento, CA

Ticket Information

Ticket Type Sales End Price Fee Quantity
Early Bird   more info Ended $399.00 $0.00

Event Details

Two Days with Alec Cove!


Learn Actionscript Physics from The Master!


Alec Cove has been recognized as a Master of Actionscript Phyics. He started with FLADE in AS 2.0 and now has given us APE for AS 3.0. It you ever wanted to learn the in's and out of Actionscript Physics you got to take this class!


APE (Actionscript Physics Engine) is a free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License. APE is written and maintained by Alec Cove.


Alec Cove is a New York City based software engineer, web developer, and artist. His areas of interest include graphics, physics, OOD/A and artificial life. His development skills span most platforms, frameworks, and languages, and in particular include Flash, Flex, Java/J2EE, C#/.NET, and PHP.


APE Demos:

http://www.cove.org/ape/demo2.htm

http://www.cove.org/ape/demo1.htm


Other AS Physics Demos:

Magic Carpet: http://www.youtube.com/watch?v=HUtjKIuauMk

Falling Eye Balls: http://www.footloosemoose.com/michael_wp/2007/10/08/learning-actionscript-physics-engine-ape/

Gravity Example: http://creationcomplete.com/blog/?p=18


Course Outline


Day 1

----------

what is a physics engine?

history of physics engines

existing flash engine comparison

performance and stability issues

choosing an engine

the importance of prototyping

integration

overview of the APE


getting started

basic setup and tools

intro to the APE

working with simple particles

simulating gravity

tutorial one - particles and surfaces


painting items

attaching display objects

groups and composites

changing velocities

basic forces

using wheel particles

tutorial two - building a car



Day 2

------------

review of day 1

damping

elasticity

surface friction

linear constraints

constraint stiffness

tearable constraints

using angular constraints

tutorial three - ragdoll


collidable and fixed properties

multisampling and tunneling issues

gravity wells

magnets and other forces

custom forces

simulating wind

custom painting

tutorial four - leaves on a tree


collision events

working with rigidbodies

OOD for the engine

extending ape classes

tutorial five - particle machine

When & Where



Bricka Bracka
2114 P Street
Sacramento, CA 95816

Saturday, March 29, 2008 at 9:00 AM - Sunday, March 30, 2008 at 6:00 PM (PT)


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Hosted By

Bricka Bracka Web Software



Bricka Bracka is a team of skilled Flash/Flex Engineers. We truly build Web Software that rocks! We specialize in and focus on Actionscript Development in Flash, Flex and pure Actionscript 3.0. We build our code efficiently, using well documented design patterns. We also offer programming, re-factoring and bug fixing for those developing Actionscript 2.0. We are skilled in Flash Media Server, Flash Video, Flex Data Services and Integrating Flash with back end systems. We are not web designers! We don't do photoshop! We are the uber geeks of the Flash world. Come get your application built right the first time.